<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Interactive Tutorials</title><description>A website with interactive tutorials for anything related to science and engineering</description><link>https://tutorials.tektite.studio/</link><item><title>Attention and Transformers: The Core Mechanism Behind LLMs</title><link>https://tutorials.tektite.studio/interactive-tutorials/attention-and-transformers-core-mechanism-behind-llms/</link><guid isPermaLink="true">https://tutorials.tektite.studio/interactive-tutorials/attention-and-transformers-core-mechanism-behind-llms/</guid><description>Learn how transformers and self-attention work with interactive visualizations for attention weights, query-key-value vectors, and next-token prediction.</description><pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate></item><item><title>Bezier Curves: Quadratic and Cubic Interactive Guide</title><link>https://tutorials.tektite.studio/interactive-tutorials/bezier-curves/</link><guid isPermaLink="true">https://tutorials.tektite.studio/interactive-tutorials/bezier-curves/</guid><description>Understand Bezier curves with interactive quadratic and cubic visualizations, De Casteljau construction, and practical guidance for graphics and UI motion paths.</description><pubDate>Sat, 28 Feb 2026 00:00:00 GMT</pubDate></item><item><title>Caustics: Light Concentration by Reflection and Refraction</title><link>https://tutorials.tektite.studio/interactive-tutorials/caustics-light-concentration-reflection-refraction/</link><guid isPermaLink="true">https://tutorials.tektite.studio/interactive-tutorials/caustics-light-concentration-reflection-refraction/</guid><description>Learn caustics with interactive ray tracing for curved mirrors, coffee-cup light curves, and swimming-pool refraction patterns.</description><pubDate>Wed, 04 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Convolution and Filtering: Images and Signals</title><link>https://tutorials.tektite.studio/interactive-tutorials/convolution-and-filtering-images-and-signals/</link><guid isPermaLink="true">https://tutorials.tektite.studio/interactive-tutorials/convolution-and-filtering-images-and-signals/</guid><description>Learn how convolution works as a sliding weighted sum and how the same operation powers blur, sharpening, and edge detection in 1D signals and images.</description><pubDate>Mon, 13 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Diffraction and the Airy Disk: Optical Resolution and Point Spread Function</title><link>https://tutorials.tektite.studio/interactive-tutorials/diffraction-and-airy-disk-optical-resolution-and-point-spread-function/</link><guid isPermaLink="true">https://tutorials.tektite.studio/interactive-tutorials/diffraction-and-airy-disk-optical-resolution-and-point-spread-function/</guid><description>Understand diffraction limits, Airy disk size, Rayleigh resolution, and point spread functions with interactive optical simulations that connect wave optics to imaging and rendering.</description><pubDate>Mon, 16 Mar 2026 00:00:00 GMT</pubDate></item><item><title>How Magnets Work: Magnetic Field Equations and the Electric-Magnetic Connection</title><link>https://tutorials.tektite.studio/interactive-tutorials/how-magnets-work-fields-and-electromagnetic-connection/</link><guid isPermaLink="true">https://tutorials.tektite.studio/interactive-tutorials/how-magnets-work-fields-and-electromagnetic-connection/</guid><description>Learn how magnets work with interactive visuals, key magnetic field equations, Lorentz force, Faraday induction, and the connection between electric and magnetic fields in Maxwell&apos;s equations.</description><pubDate>Sat, 28 Feb 2026 00:00:00 GMT</pubDate></item><item><title>Light Refraction: Snell&apos;s Law and Total Internal Reflection</title><link>https://tutorials.tektite.studio/interactive-tutorials/light-refraction/</link><guid isPermaLink="true">https://tutorials.tektite.studio/interactive-tutorials/light-refraction/</guid><description>Learn light refraction with interactive visuals, Snell&apos;s law intuition, refractive index, and total internal reflection examples in air, water, and glass.</description><pubDate>Sat, 28 Feb 2026 00:00:00 GMT</pubDate></item><item><title>Marching Cubes: Extracting Isosurfaces from Scalar Fields</title><link>https://tutorials.tektite.studio/interactive-tutorials/marching-cubes/</link><guid isPermaLink="true">https://tutorials.tektite.studio/interactive-tutorials/marching-cubes/</guid><description>Learn how Marching Cubes converts sampled scalar fields into polygonal surfaces with interactive views of scalar slices, single-cell interpolation, and a small extracted mesh.</description><pubDate>Mon, 09 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Noise Functions: Value Noise, Perlin Noise, and Fractal Noise</title><link>https://tutorials.tektite.studio/interactive-tutorials/noise-functions-value-perlin-fractal/</link><guid isPermaLink="true">https://tutorials.tektite.studio/interactive-tutorials/noise-functions-value-perlin-fractal/</guid><description>Learn value noise, Perlin noise, and fractal noise with an interactive generator that lets you change seed, frequency, and octaves to see structure and detail changes in real time.</description><pubDate>Wed, 04 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Ray Marching: Signed Distance Fields, Sphere Tracing, and SDF Shading</title><link>https://tutorials.tektite.studio/interactive-tutorials/ray-marching/</link><guid isPermaLink="true">https://tutorials.tektite.studio/interactive-tutorials/ray-marching/</guid><description>Learn ray marching with interactive visualizations for signed distance fields, sphere tracing steps, 2D scene traversal, and SDF normals for lighting.</description><pubDate>Sat, 07 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Reaction-Diffusion Systems and Pattern Formation</title><link>https://tutorials.tektite.studio/interactive-tutorials/reaction-diffusion-systems-and-pattern-formation/</link><guid isPermaLink="true">https://tutorials.tektite.studio/interactive-tutorials/reaction-diffusion-systems-and-pattern-formation/</guid><description>Learn how reaction-diffusion systems create zebra stripes, coral-like branching, cell-growth fronts, and other organic patterns with interactive Gray-Scott simulations.</description><pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate></item><item><title>Signed Distance Fields: 2D Shape Modeling, Composition, and Normals</title><link>https://tutorials.tektite.studio/interactive-tutorials/signed-distance-fields/</link><guid isPermaLink="true">https://tutorials.tektite.studio/interactive-tutorials/signed-distance-fields/</guid><description>Learn signed distance fields with interactive visualizations for distance-guided stepping, SDF scene composition, boolean operations, and gradient-based normal estimation.</description><pubDate>Mon, 09 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Vertex vs Fragment Shaders in the Graphics Pipeline</title><link>https://tutorials.tektite.studio/interactive-tutorials/vertex-and-fragment-shaders-in-the-graphics-pipeline/</link><guid isPermaLink="true">https://tutorials.tektite.studio/interactive-tutorials/vertex-and-fragment-shaders-in-the-graphics-pipeline/</guid><description>Understand vertex and fragment shaders with interactive visuals, including pipeline order, per-vertex transforms, per-fragment shading, and how geometry, tessellation, and compute shaders fit in.</description><pubDate>Sat, 28 Feb 2026 00:00:00 GMT</pubDate></item></channel></rss>